Highway Racer Pro
Founding engineer · gameplay, physics, tooling
#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.
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Unity Game Developer · Istanbul
I take games from an empty project to a live product and stay with them — six years across mid-core, hybrid-casual and hyper-casual titles.
Spektra Games · 2023–2026
Two live titles I built and operated, from first commit to millions of players.
Founding engineer · gameplay, physics, tooling
#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.
Read the case study
Gameplay & performance engineering
A live open-world driving title with 15M unique players, where I shipped player-facing systems and kept the game smooth on low-end hardware.
Read the case study
2020–2023
Mid-core multiplayer and metaverse projects at HoloNext and KobGames.
Mid-core multiplayer battle royale. I built the character system, skills, spectate mode, minimap, kill feed, trophy and mission systems, matchmaking and AI, plus the client side of the game APIs.
Mid-core co-op multiplayer with 15+ playable characters, each with a unique attack ability. I owned gameplay programming, real-time networking, AI, matchmaking and mission tracking, along with IAP, Play Store, Game Center and Facebook login integration and release.
A WebGL open-world metaverse built in Unity and Photon Quantum — 128 concurrent players per room, with 4000+ playable characters assembled at runtime from on-chain data. Players link a wallet, explore, chat and join PvP battles, on web and mobile.
27 solo titles
The 27 titles below I developed solo at HoloNext and KobGames, on top of a modular, extendable gameplay codebase I engineered to make new prototypes fast to stand up. I contributed to 15+ more by mentoring junior developers or managing the project. Most have since been delisted — hyper-casual titles are sunset once their live window closes.
IEEE TUAC · 2021
Built a shooter environment to benchmark two AI architectures head to head across varying agent counts and maps, then presented the results at the IEEE TUAC conference.
About
I’m a Unity developer with six years on live mobile games, most recently as one of the first two engineers on Highway Racer Pro. I work across whatever the game needs — gameplay, physics, AI, networking and tooling — and I build from modular architecture and its documentation outward, automating what would otherwise be done by hand.
Right now I’m looking for my next role. If you have something interesting, reach me on LinkedIn (opens in a new tab) or at cebiozgur@outlook.com.
Nov 2023 – Sep 2026
Game Developer — Highway Racer Pro, Parking Master Multiplayer 2
Aug 2022 – Aug 2023
Multiplayer Unity Developer — Kitties Metaverse
Sep 2020 – Aug 2022
Unity Developer — Hunt Heroes, Robo Squad
2016 – 2021
BSc Computer Engineering