Highway Racer Pro
Founding engineer on gameplay, physics and tooling
#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.
Istanbul
Unity Game Developer
I take games from an empty project to a live product and stay with them. Six years across mid-core, hybrid-casual and hyper-casual titles.
Highway Racer Pro
Highway Racer Pro and Parking Master Multiplayer 2
Downloads of Parking Master Multiplayer 2. Part of 100M+ downloads across the studio.
Spektra Games, 2023–2026
Two live titles I built and operated, from first commit to millions of players.
Founding engineer on gameplay, physics and tooling
#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.
Gameplay & performance engineering
A live open-world driving title with 30M downloads, where I built customization, events and game modes, and kept it smooth on low-end hardware.




Personal project, open source, 2026
Playable right here, without sound. Open it full screen for sound.
Four mobile puzzle games on Tileworks, a modular Unity framework I wrote on my own time to show how I design and write gameplay code. It is not a shipped product: no players, no metrics, and the art is AI-generated placeholder work.




2020–2023
Mid-core multiplayer and metaverse projects at HoloNext and KobGames.
Mid-core multiplayer battle royale. I built the character system, skills, spectate mode, minimap, kill feed, trophy and mission systems, matchmaking and AI, plus the client side of the game APIs.
Mid-core co-op multiplayer with 15+ playable characters, each with a unique attack ability. I owned gameplay programming, real-time networking, AI, matchmaking and mission tracking, along with IAP, Play Store, Game Center and Facebook login integration and release.
A WebGL open-world metaverse built in Unity and Photon Quantum: 128 concurrent players per room, with 4000+ playable characters assembled at runtime from on-chain data. Players link a wallet, explore, chat and join PvP battles, on web and mobile.
27 solo titles
I developed these 27 solo at HoloNext and KobGames, on a modular gameplay codebase I built to stand prototypes up fast. Most have since been delisted. Pick one up and throw it.
Hover or grab an icon to see its name.
I build from modular architecture and its documentation outward, and automate what would otherwise be done by hand.
Six years on live mobile games, most recently as one of the first two engineers on Highway Racer Pro. I work across whatever the game needs.
If you have something interesting, get in touch.
Nov 2023 – Sep 2026
Highway Racer Pro, Parking Master Multiplayer 2
Aug 2022 – Aug 2023
Kitties Metaverse
Sep 2020 – Aug 2022
Hunt Heroes, Robo Squad
2016 – 2021
BSc Computer Engineering
Behavior Tree vs. Finite State Machine AI in Shooter Games
Özgür Çebi
IEEE TUAC, 2021
IEEE TUAC, 2021
I built a shooter environment to benchmark two AI architectures head to head across varying agent counts and maps, then presented the results at the IEEE TUAC conference.
A little multiplayer game I made in my spare time: cats playing blackjack, roulette, poker and slots in a seaside casino. Everyone who drops in plays in the same room.