Highway Racer Pro
Founding engineer on gameplay, physics and tooling
#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.
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Unity game developer in Istanbul
I take games from an empty project to a live product and stay with them — six years across mid-core, hybrid-casual and hyper-casual titles.
Spektra Games, 2023–2026
Two live titles I built and operated, from first commit to millions of players.
Founding engineer on gameplay, physics and tooling
#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.
Read the case study
Gameplay & performance engineering
A live open-world driving title with 15M unique players, where I shipped player-facing systems and kept the game smooth on low-end hardware.
Read the case study
2020–2023
Mid-core multiplayer and metaverse projects at HoloNext and KobGames.
Mid-core multiplayer battle royale. I built the character system, skills, spectate mode, minimap, kill feed, trophy and mission systems, matchmaking and AI, plus the client side of the game APIs.
Mid-core co-op multiplayer with 15+ playable characters, each with a unique attack ability. I owned gameplay programming, real-time networking, AI, matchmaking and mission tracking, along with IAP, Play Store, Game Center and Facebook login integration and release.
A WebGL open-world metaverse built in Unity and Photon Quantum — 128 concurrent players per room, with 4000+ playable characters assembled at runtime from on-chain data. Players link a wallet, explore, chat and join PvP battles, on web and mobile.
27 solo titles
The 27 titles below I developed solo at HoloNext and KobGames, on top of a modular, extendable gameplay codebase I engineered to make new prototypes fast to stand up. I contributed to 15+ more by mentoring junior developers or managing the project. Most have since been delisted — hyper-casual titles are sunset once their live window closes.
IEEE TUAC, 2021
Built a shooter environment to benchmark two AI architectures head to head across varying agent counts and maps, then presented the results at the IEEE TUAC conference.
I’m a Unity developer with six years on live mobile games, most recently as one of the first two engineers on Highway Racer Pro. I work across whatever the game needs — gameplay, physics, AI, networking and tooling — and I build from modular architecture and its documentation outward, automating what would otherwise be done by hand.
I’ve worked on-site, hybrid and fully remote over the past six years.
Right now I’m looking for my next role. If you have something interesting, reach me on LinkedIn (opens in a new tab) or at cebiozgur@outlook.com.
Nov 2023 – Sep 2026
Game Developer — Highway Racer Pro, Parking Master Multiplayer 2
Aug 2022 – Aug 2023
Multiplayer Unity Developer — Kitties Metaverse
Sep 2020 – Aug 2022
Unity Developer — Hunt Heroes, Robo Squad
2016 – 2021
BSc Computer Engineering