Highway Racer Pro: two tuned cars parked at a neon-lit petrol station on a Tokyo expressway at night.

Unity game developer in Istanbul

Özgür Çebi

I take games from an empty project to a live product and stay with them — six years across mid-core, hybrid-casual and hyper-casual titles.

Highway Racer Pro — #1 Racing, US App Store 15M players on Parking Master Multiplayer 2

Spektra Games, 2023–2026

Selected work

Two live titles I built and operated, from first commit to millions of players.

Highway Racer Pro gameplay

Highway Racer Pro

Founding engineer on gameplay, physics and tooling

#1 Racing on the US App Store at launch in the US and 45+ countries, and the category’s most-downloaded title since. Featured by Apple in “Games We Love”.

Vehicle physicsAddressablesTraffic AINative plugins

How it was built

How Highway Racer Pro was built
Parking Master Multiplayer 2 gameplay

Parking Master Multiplayer 2

Gameplay & performance engineering

A live open-world driving title with 15M+ downloads, where I built customization, events and game modes, and kept it smooth on low-end hardware.

Live opsCustomization systemsMemory optimization

How it was built

How Parking Master Multiplayer 2 was built

Personal project, open source, 2026

Tileworlds

Four mobile puzzle games on Tileworks, a modular Unity framework for tile-based puzzle games that I wrote on my own time to show how I design and write gameplay code. It is not a shipped product: no players, no metrics, and the art is AI-generated placeholder work.

  • Rules you can test without the engine. One deterministic rules engine runs Tile Match, Block Puzzle, Blast and Gem Swap; each game is a list of systems and blockers plug in without touching the core.
  • Levels generated and measured, never guessed. A solver and casual and skilled bots play every level until it lands on its target win rate. 100 levels per game on a shared difficulty curve.
  • Rules run ahead, the view catches up. Boards emit zero-allocation events that an event player animates on lanes, so you can keep playing while pieces are still falling.
  • One transaction per level result. SQLite saves with DAOs, migrations, backup and restore. An in-house DI container validates every scope before anything is created.
  • Architecture rules as tests. A wrong assembly reference, an engine type in a Model, a static mutable field or a file over 400 lines fails the build. About 940 test cases in all.
  • Tile Match, level 45: a layered pile of tiles above a seven-slot tray.
  • Block Puzzle, level 20: pieces dragged onto an 8 by 8 board.
  • Blast, level 25: groups of coloured cubes with rockets and bombs.
  • Gem Swap, level 40: a match-3 board with specials.

2020–2023

Earlier work

Mid-core multiplayer and metaverse projects at HoloNext and KobGames.

Robo Squad

Mid-core multiplayer battle royale. I built the character system, skills, spectate mode, minimap, kill feed, trophy and mission systems, matchmaking and AI, plus the client side of the game APIs.

Hunt Heroes

Mid-core co-op multiplayer with 15+ playable characters, each with a unique attack ability. I owned gameplay programming, real-time networking, AI, matchmaking and mission tracking, along with IAP, Play Store, Game Center and Facebook login integration and release.

Kitties Metaverse

A WebGL open-world metaverse built in Unity and Photon Quantum — 128 concurrent players per room, with 4000+ playable characters assembled at runtime from on-chain data. Players link a wallet, explore, chat and join PvP battles, on web and mobile.

27 solo titles

Hyper-casual

The 27 titles below I developed solo at HoloNext and KobGames, on top of a modular, extendable gameplay codebase I engineered to make new prototypes fast to stand up. I contributed to 15+ more by mentoring junior developers or managing the project. Most have since been delisted — hyper-casual titles are sunset once their live window closes.

  • Balloon Fever
  • Oh My Muscles!
  • Boss To Raise
  • Merge Defenser
  • Idle Warrior
  • Monster Car Arena
  • Last Man Standing
  • Office Flirt
  • Count And Build
  • Jewelry Merge
  • Minion or Giant
  • Archer Run 3D
  • Dino Escape Run
  • Draw Shapes 3D
  • Basket Life
  • Date Time!
  • Influencer Agency
  • Shoe Run
  • Drift Pursuit
  • Lovers Match
  • Hair Punch
  • Fix Her Hair
  • Color Merge Runner
  • Sword Forger
  • Tactical Police Escape
  • Shop Lift Escape
  • Comment Master

IEEE TUAC, 2021

Published research

Behavior Tree vs. Finite State Machine AI in Shooter Games

Built a shooter environment to benchmark two AI architectures head to head across varying agent counts and maps, then presented the results at the IEEE TUAC conference.

Read the paper (PDF) — opens in a new tab

How I work

I’m a Unity developer with six years on live mobile games, most recently as one of the first two engineers on Highway Racer Pro. I work across whatever the game needs — gameplay, physics, AI, networking and tooling — and I build from modular architecture and its documentation outward, automating what would otherwise be done by hand.

I’ve worked on-site, hybrid and fully remote over the past six years.

Right now I’m looking for my next role. If you have something interesting, reach me on LinkedIn (opens in a new tab) or at cebiozgur@outlook.com.

  • Nov 2023 – Sep 2026

    Spektra Games

    Game Developer — Highway Racer Pro, Parking Master Multiplayer 2

  • Aug 2022 – Aug 2023

    KobGames Studios

    Multiplayer Unity Developer — Kitties Metaverse

  • Sep 2020 – Aug 2022

    HoloNext

    Unity Developer — Hunt Heroes, Robo Squad

  • 2016 – 2021

    Yeditepe University

    BSc Computer Engineering

Side project, just for fun

Casino Mares

A little multiplayer game I made in my spare time: cats playing blackjack, roulette, poker and slots in a seaside casino. It runs in your browser on desktop or phone, and everyone who drops in plays in the same room. Under the hood it is Photon Fusion with up to ten cats per room. Come check it out and say hi

Casino (opens in a new tab)
  • Cats on a sunset terrace by the sea, with an island on the horizon.
  • A Texas Hold'em table with cats on stools and a cat dealer.
  • The roulette table with the betting board open.
  • Two cats on red stools at the wine bar.